When obtaining a licensed version of the TouchGFX library, say
touchgfx-x.y.z-std.zip you will want to use this with your application.
Assuming you have
- Your application in
C:\TheApp, and the
- Evaluation version of TouchGFX in
And you unpack the licensed version of the TouchGFX library next to your application code in
If your application is created by the Designer
You can easily change from the evaluation version to the licensed version by opening your application and selecting the application node in the left side tree view.
Then in the properties view on the right, change the location of the licensed version of TouchGFX
Then generate code by pressing the Generate Code button. Done. Your GCC, IAR and Keil projects are updated. Your application is now using the licensed version of TouchGFX and you will not see the watermark.
If you have manually created your application
Replace your current touchgfx folder with the touchgfx folder found in the
touchgfx-x.y.z-std.zip file. Then clean, generate assets and compile everything again.
The location of your current touchgfx folder can be found by inspecting the
config/gcc/app.mk file of your application. Look for the